![]() Maybe I've got A BBS wall I want to have some dynamic info on. We also support combining all these nifty elements you've made into a single composition, via a few functions available on the chains (. Often I use this in conjunction with an image backdrop, for example to superimpose bones on the earth: But helpfully, you can merge algorithms by asking for algorithm1+algorithm2 (it uses equal weighting), or make your own. Note that you will need to tune your distance function in 8bit mode, as what looks good varies by the type of imagery that goes through it.Īnecdotally, the default distance function only covers ~1/3 of the samples we've done, but we support many methods( euclideanDistance, classic, ratioDistance, classicByValue, CIE76Difference, closestByIntensity, rankedChannel, simple, minDeviation, luminosity, saturation, hue, original). The following example takes zero-cool.jpg, converts the colors to ansi foreground color in solid block characters. ![]() It would be feasible to implement as an optional import, should the need exist. 16bit color was intentionally excluded, as there is no direct terminal support and the cost of including color definitions for such a large set would not be justified. Multiple output modes are available including 4bit, 8bit, 32bit (equivalent to 24bit). ‡ - while both have fluent apis we use a grid and are asynchronous, which enables large image processing and complex compositing scenarios, whereas the chalk API focuses on immediate string mutationsĪscii-art supports many usage styles, but the different use cases require slightly different installations. † - This allows us plug into averaging, distance and other logic dynamically, in powerful ways (In node this renders in cairo, via a Canvas shim) It displays based on it's ansi string width, but balances cell widths based on the string width, leading to crazy looking output. * - Example: Style text, then put it in a table. Supports your existing API We allow you to use the colors.js/chalk API or our own ‡.flexible output Supports 4bit, 8bit and 32bit output.It works like a package manager for figlet fonts.we are 100% JS, with a common code path in browser and server †. Other libraries out there do too little, focus on logging and have inconsistent ANSI handling *.runs in the browser and Node.js (CommonJS, AMD, globals, webpack, or webcomponents).handles the ugly intersection of multiline text and ansi codes for you.no prototype manipulation - No String.prototype usage.color profiles support - other libraries mostly assume you are running x11.modular - small set of purpose built modules all interacting through a common ansi library.It features support for Images, Styles, Tables, Graphs and Figlet Fonts as well as handling multi-line joining and compositing automatically. In that same vein, I offer ascii-art as an update, expansion and generalization of MooAsciiArt and at the same time it can replace your existing ansi colors library. In the beginning there was colors.js but in the fine tradition of vendors calling out a problem they have the solution to, chalk was introduced. Images, fonts, tables, ansi styles and compositing in Node.js & the browser. If term_height > img_height else (img_height, term_height) Numerator, denominator = (term_height, img_height) \ Pixels, img_width, img_height = img.getdata(), *img.size Does anyone who is familiar with optimizing code have a few tips as to how I can make make_ascii take less time? from PIL import Image I want to join them to have only one generator here, but I do not know how as it has gotten very complex trying to do so. I have noticed that I am using two lazy generator streams, one for unscaled_chars and one at the bottom of make_ascii. For larger images, generating an image can take more than 30 seconds. I have made a black-and-white ASCII art generator in Python.
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